Legacy Lua Api
  • Overview
  • Getting Started
    • Creating Scripts
    • Coding Scripts
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  • Fatality
    • Render
    • Config
    • Menu
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    • Math
    • Input
    • Datatypes
      • Shot
      • Lag Record
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      • Config Value
  • Csgo
    • Interface Handler
      • Global Vars
      • Entity List
      • Engine Client
      • Cvar
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      • Debug Overlay
    • Datatypes
      • Color
      • Vector3
      • Vector2
      • Angle
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      • Cvar
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      • Matrix3x4
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© 2025 - FATALITY

On this page
  • Values
  • realtime
  • curtime
  • frametime
  • framecount
  • tickcount
  • interval_per_tick
  1. Csgo
  2. Interface Handler

Global Vars

csgo.interface_handler:get_global_vars( )

Values

realtime

Absolute time

curtime

Client clock

frametime

Delta time between frames

framecount

Absolute frame count

tickcount

Simulation ticks

interval_per_tick

Simulation tick interval

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Last updated 2 years ago