Render

fatality.render

Functions

rect_filled

draws a filled rectangle

render:rect_filled( x, y, w, h, color )

Parameter

Data type

Description

x

integer

x coordinate

y

integer

y coordinate

w

integer

rectangle width

h

integer

rectangle height

color

rectangle color

rect

draws a rectangle outline

render:rect( x, y, w, h, color )

Parameter

Data type

Description

x

integer

x coordinate

y

integer

y coordinate

w

integer

rectangle width

h

integer

rectangle height

color

rectangle color

rect_fade

draws a gradient rectangle

render:rect_fade( x, y, w, h, color_one, color_two, horizontal )

Parameter

Data type

Description

x

integer

x coordinate

y

integer

y coordinate

w

integer

rectangle width

h

integer

rectangle height

color_one

first color of gradient

color_two

second color of gradient

horizontal

boolean

draw gradient horizontal

create_font

creates a font. See csgo.font

render:create_font( font_family, size, weight, outline )

Parameter

Data type

Description

font_family

string

name of font family

size

integer

height of font in pixels

weight

integer

thickness of font

outline

boolean

use an outline

text

draws a string of text at a position

render:text( font, x, y, text , color )

Parameter

Data type

Description

font

font to use

x

integer

x coordinate

y

integer

y coordinate

text

string

string of text to render

color

color to use

text_size

returns a csgo.vector2 with the size of the text in pixels

render:text_size( font, text )

Parameter

Data type

Description

font

font to use

text

string

string of text to measure

indicator

draws an indicator

render:indicator( x, y, text, active, bar_progress )

Parameter

Data type

Description

x

integer

x coordinate

y

integer

y coordinate

text

string

string of text to draw

active

boolean

is active

bar_progress

float

value of bar progress ( 0 - 1 )

or -1 for no bar

screen_size

returns a csgo.vector2 with the game window's width and height

render:screen_size( )

draw_hitgroup

draws a players hitbox matrix

render:draw_hitgroup( player, matrix, hitgroup, duration, color)

Parameter

Data type

Description

player

player to draw

matrix

matrix to use

hitgroup

integer

hitgroup to draw

or -1 for all hitboxes

duration

float

how long to draw

color

color to use

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